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Week 2

  • Writer: Alisha Gupta
    Alisha Gupta
  • Feb 13, 2022
  • 2 min read


reference taken on light and shadow from the making of Disney's Zootopia






By the second week I continued making adjustments to the speed of the panels on my timelines and removing the excessive randomized transitions. After this I was advised to convert them into grayscale. At this stage my panels had come to a total of seventy and that would mean adding light and shadow to give that level of depth to each of them with only a remainder of three weeks until submission. I knew I had to work fast which is why I chose to use Procreate instead of photoshop.













Additionally this week introduced us to the beginning of the second half of our unit and that was Pre Visualization. The submission for this included a. 3D Animatic that we had create in Blender. With two remote lessons each week we had to follow our technician as she guided us via tutorials on making a scene from The Mandalorian. The clip attached below is the scene we would be working on in Blender.




The scene given was a chase scene where the Razorcrest is being chased by two X Wings into Earth from Space. This meant we had to animate a total of six scenes to complete the entire sequence. This was the part I was most excited to do because I really admire the show and work made by Lucasfilms and The Mandalorian is an exceptional example of their level of VFX.


Blender



The first shot took me the longest. This was primarily because of the nature of the scene itself where the camera was almost trying to keep up with the speed of ship that meant it had to rotate at the exact moment it zooms passed the viewer. I did manage my first keyframe but the recurring issue I faced was each time I left my Layout tab to go into my video editing panel to check the sequence my ship and camera would return to its default view like a boomerang being yanked into place.



positioning the first key frame

I had to redo that keyframe nearly seven times until it stayed In place. For the last keyframe I found rotating my camera an issue mostly because I couldn’t find the objects in my viewport because I wasn’t able to navigate it to fix my camera viewpoint. An important tip that really helped me was to always grab every object along an axis that way I never lost it and held it in place.


fixing the ships rotation and camera on the Y axis


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