Week 7
- Alisha Gupta

- May 21, 2022
- 2 min read
Updated: May 23, 2022
This week I spent my time continuing to build the assets that went. into the final environment. I started with the side table that was foldable with slanted legs and a glass top over a marbled finish as the counter. It was fairly easy to find textures since we had downloaded a kit online with textures from the internet, which meant it would set up all the nodes automatically and we just had to UV unwrap them to resize and place them accordingly. It did become a bit challenging when the texture was an image texture because then we couldn’t adjust the colours or roughness on them.



Following the side table I made the cereal spoon and bowl that is seen in the opening scene and the soccer ball. The most time consuming build this week was the stairs. As I made them I was told I needed to add more steps since the height between each was a bit much for her to climb down and the space needed to be filled. The stairs were a really important part of the story point because it marked the characters journey and descent into the climax up until the end and signified the growth we see in her willing to overcome her fears and take that step forward into the unknown.


I wanted them to seem intimidating and crooked the way I imagined them in my concept art. The way I approached this was by making about four steps, each with their own slanted, narrow or thick shape, and placing them alternately one above the other, so they didn’t seem uniform in any way. For the railing I made a few vertical and horizontal loop cuts to sharpen the sides and edges and followed the same method for the side panels that ran along the length of the entire staircase. Lastly, we needed a hook for the gas lamp to be hung, and I made that quickly by cutting the faces of a torvus mesh and duplicating that, which looked a bit like a pirate hook.




After completing the stairs I proceeded to do the basement door and carefully followed my reference for this, since it had a lot of detailed side panelling, that I ended up making by duplicating a resizing a cube. After I modeled one side of the door frame, I duplicated and attached it to the other side between a solid plane between the two, similar to a sandwich.

After spending a good few hours on it I found laying the texture to be the hardest part because the one I selected wouldn’t unwrap and I needed to resize the pattern to fit the planes. After changing it back and forth, I settled on using two separate textures for the horizontal panels by matching their colours in the shading viewport, and found it thankfully worked well.






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